Portofolio
I’m a bachelor’s student in game design who loves turning ideas into games. Through my student projects, I’ve led teams, produced a 22-person game, developed a lightweight AI and UI systems, and created entire levels and environments. I’m driven by learning, collaboration, and building games that leave a lasting impression on people.
I produced Fjord Fury, leading a 22 person team to build a fast paced boat racing game set in the Trolls vs Vikings universe. I coordinated the studio, managed development, and ensured the project reached a playable state.
I led the development of PingWu, overseeing the entire project from start to finish. I was also the main programmer for the final boss, creating my first AI system, and I implemented and programmed the game’s UI.
This was my first game: a narrative, atmospheric horror experience. I created all the assets and textures for the final level, designed the entire environment, and programmed key gameplay systems including player movement and the flashlight mechanic.